Recently, Dapp.com released the Q1 DApp Market Report (2019 DApp Market Report), which comprehensively analyzed the DApps of the E1, EOS, Wavefield, and Steem four blockchain bottom platforms in the first quarter of 2019. Ecological status . Since these four platforms have the most and most active users on the market, they can represent the current state of the blockchain ecosystem.
Note: Statistics sources do not include DApps that have sensitive content, fraud, and low security issues.
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The battalion manager hopes that this report will help the old irons to understand the DApp ecology comprehensively and thoroughly, and provide you with the necessary value reference. The report highlights are as follows:
DApp growth and activity
In terms of DApp growth, Dapp.com added 504 DApps in the first quarter of 2019. Among them, the number of DApps developed based on the Ethereum platform reached 276, accounting for more than half of the total number of newly added DApps. This shows that Ethereum is still the platform of choice for developers to develop DApp .
At the same time, it can be seen from the report that the integration of multi-chain development has become a major trend in DApp development in the future. It can extend the DApp developed based on Ethereum to other public chains, such as “Ethereum + EOS” or “ Ethereum + wave field."
In terms of DApp activity, 326 of the 341 EOS DApps have trading behaviors with an active ratio of 95%.
In addition, DApps based on the two platforms of Steem and Wavefield have more than 80% active proportions.
On the other hand, although Ethereum has an advantage in terms of the number of new DApps, in the past three months, nearly 600 Ethereum DApps have been "inactive" and have no transaction records .
DApp total transaction volume
In the first quarter, the total transaction volume of the above four major blockchain platforms reached US$3.2 billion. Among them, EOS and Wavefield are the largest trading platforms in the DApp ecosystem, both of which handle more than $1 billion in transactions. In contrast, the Ethereum and Steem platforms have a poor transaction volume of 200 million and 13 million respectively.
User growth and activity
The entire DApp ecosystem of the wave field has more than 300,000 active users, followed by EOS, which also reached 260,000, but the E-Pay platform with the largest number of DApps has only 186,000 active users.
As of the end of the first quarter of 2019, the number of wallet addresses on the main network of the wave field has exceeded 2.3 million. Among them, DApp users accounted for 15.46% of the total number of addresses, which has increased by nearly 1.5 times since the beginning of 2019. In addition, more than 80% of wavefield users have used at least one DApp for a transaction in the past three months.
The newly-increased users mainly flowed to the gaming DApp , bringing nearly 350,000 users to the entire DApp ecosystem, accounting for 60% of the total growth. The new users of games and exchanges are evenly matched, with around 90,000.
Is it? Can gamblers get the world? ?
Looking at it separately, what is the real situation of these four platforms?
Ethereum: In addition to the game, the user is leaving
The user is leaving Ethereum. Compared with the same period last year, the number of DApp users dropped by about 4%. At the same time, according to statistics, many old users (using DApp in 2018) are gradually leaving. As of the end of the first quarter of 2019, only 72,422 old users are still using DApp, which is lower than 7 % .
Compared with 2018, the transaction volume on the Ethereum platform has not changed much. Among them, DEX (decentralized exchange) generated more than 50% of the transaction volume, followed by the gaming category, accounting for 45%. Prior to this, more than 40% of daily active DApp users were gamers, but today only 30% of active users.
A gratifying data, among all DApp users, the gamers on Ethereum are the most active.
From left to right, the pie chart of the user distribution of Ethereum, EOS, Steem and wave field
As can be seen from the above figure, the proportion of game users on each platform is 27%, 12%, 12% and 6% respectively. It can be seen that the game DApp based on Ethereum has formed an industrial ecology that cannot be ignored.
EOS: A more diverse DApp ecosystem
2018, based on the EOS gaming DApp, the transaction volume accounted for 99% of the total trading volume of the EOS platform. However, in the first quarter of 2019, this proportion dropped to 82%. The EOS DApp ecosystem is more diversified , exchanges, financial And the game class DApp also began to occupy the market, accounting for 10%, 6% and 2% respectively.
Steem: Is being corroded by the betting class DApp
The Steem platform is no longer just a social DApp. In the first quarter of 2019, games, gambling, tools, and other types of DApps developed rapidly. In particular, the gaming category DApp, which accounted for 94% of the total transaction volume of the Steem platform, has more than doubled.
According to SimilarWeb's data, as the largest DApp on the Steem platform, although Steemit's monthly traffic has reached 10 million, in fact, in the first quarter of 2019, the Steem platform has less than enough users to participate in transactions, voting, content distribution, etc. 100,000 people.
Wave field: Trading volume, user explosion
The wave field is the fastest growing DApp ecosystem in 2019. Whether it is the number of new wallets added to the main network or the number of new DApp users, the growth rate is the highest among the four platforms. It is worth noting that in the first quarter of 2019, the number of DApp active users in the wave field was as high as 300,000, accounting for 85% of the total number of users. It is the platform with the highest user activity among the four blockchain platforms .
The total trading volume on the wave field platform is also very shocking. It broke through $91 million on March 15, far exceeding the historical record of Ethereum and EOS DApp, but it is not difficult to find that almost all trading volume comes from Gaming games.
This is the real blockchain DApp ecology under statistics.
Finally, combined with this picture, whether it is active users, the number of transactions, or the volume of transactions, gaming games account for almost half of the sky, or even eighty percent. This does not make people reflect: the gambler, the world?