Chain Fish Report | Analysis of the Development Status of Blockchain Game Industry in February 2019

Foreword:

According to the development data of chain travel in February 2019, the DApp circle and the blockchain game industry, which are in the aura, seem to have entered the wrong vortex. They are plagued by interests, misunderstood, and exhausted in the falling popularity and flowing water.

According to data from the Spider.Store website, the number of DApps in Ethereum was 1389 in February, up from 53 in the previous month; the number of DApps on EOS was 375, adding 27; a total of 204 on the wave field. DApp, 32 new.

However, as the number of DApps continues to grow, Ethereum, EOS, and Wavefield have all declined in the total number of DApp transactions in February, and the wave field is almost swaying. Even the monthly trading volume of EOS and the wave field has experienced a 50% or so plunge. The arrival of the Spring Festival holiday is one of the reasons, but the rapid cooling of the mining betting game, the blank of the new game has indeed allowed many head players to cash out.

In order to have a more comprehensive and in-depth understanding of the current blockchain game industry, this paper will conduct research and analysis from different dimensions based on the three public chains of Ethereum, EOS and Wavefield, including DApp type, active users, and monthly transaction pen. Number, monthly transaction amount, and specific head DApp, etc., and draw corresponding conclusions. I hope to provide some reference for practitioners.

A DApp basic data analysis

For the time being, although the major underlying public chains have successively listed DApp ecology as the development focus, the heat is mainly concentrated in Ethereum, EOS and wave field TRON. Therefore, the chain fish has taken these three public chains as the main research objects and analyzed their related DApp data.

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According to data from the Spider.Store website, the number of DApps in Ethereum was 1389 in February, up from 53 in the previous month; the number of DApps on EOS was 375, adding 27; a total of 204 on the wave field. DApp, 32 new.

In terms of the growth in the number of DApps, Ethereum> Wavefield>EOS.

In February, the total number of active DApps on Ethereum was 92,430, a slight decrease from the previous month, a decrease of 3.66%. On the whole, since October last year, the number of DApp monthly active users in Ethereum has been declining, but the rate of decline has slowed down, basically flat in the past three months.

The number of DApp monthly active users on EOS was 168,257, an increase of 18.68% from the previous month. Although the number of DApp users on EOS has rebounded in February, it has decreased compared with the outbreak of betting mining games (November and December last year).

In February, the total number of active users of DApp on the wave field was 180,729, an increase of 13.75% from the previous month. This figure is about three times that of December last year.

From the moon's life alone, the wave field>EOS>Ethereum.

In terms of the number of DApp transactions in the month, Ethereum totaled 1,439,301 in February, a decrease of 16.51% from the previous month; EOS totaled 88,175,490 times, a decrease of 35.89% from the previous month; 21,713,974 times, a decrease of 45.18% from the previous month.

In other words, the total number of DApp transactions in Ethereum, EOS and Wavefield in February has declined, and the wave field is almost waist-high. But overall, the number of DApp transactions on EOS still stays ahead, far exceeding Wavefield and Ethereum.

In terms of DApp monthly transaction volume, Ethereum traded a total of 618,075 ETH in February, an increase of 10.43% from the previous month. If the average price of Ethereum on February 28 is 138 US dollars, it will be equivalent to US$85 million. EOS traded a total of 145,390,108 EOS, which was 52.69% MoM. If it was priced at US$3.60 on February 28th, it would be equivalent to US$523 million. The DApp transaction volume on the wave field reached 7,905,994,412TRX, and the chain plunged 69.30%. If the average price of TRX on February 28 is 0.024 US dollars, the US dollar will be equivalent to 189 million yuan.

Overall, in February, only Ethereum's DApp transaction volume showed a small increase, EOS and wavefields have experienced a 50% or so plunge, one of the reasons may be affected by the Spring Festival holiday, and these two public chains DApp players are mainly from China. In addition, the DApp trading volume of the wave field in January has approached EOS, but in February, the gap has been opened and EOS has been riding.

Two DApp type analysis

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As of February 28, in the 1389 Ethereum DApps tracked, the number of game DApps was 422, accounting for 30%; the number of gaming DApps was 623, accounting for 45%; different types of DApps, such as Centralized exchanges, social, etc., their proportion remains basically unchanged.

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As of February 28, the number of game DApps in the 375 EOS DApps tracked was 42, accounting for 11%; the number of gaming DApps was 258, accounting for 69%, still a single.

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As of February 28, in the 204 wavefield DApps tracked by it, the number of game DApps was 33, accounting for 16%; the number of gaming DApps was 141, accounting for 69%, which was higher than last month. There has been an increase. In general, the money-making effect of individual head betting games on the wave field has attracted more influx of DApp developers. In addition, it is also possible that a large number of developers turned to the wave field camp due to the hacking attacks on the EOS.

Comparison of three DApp specific classifications

For the moment, the DApp types on the three public chains (ETH, EOS, TRON) are mainly concentrated on games, decentralized exchanges, social networking, and gambling. Different platforms have different priorities. In terms of the number of users of different types of DApps, in February, the comparison of Ethereum, EOS and wave fields is shown in the following figure:

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Obviously, the wave field has more users than the EOS and Ethereum in the game and gaming DApps, while the Ethereum has more users on the decentralized exchange than the EOS and the wave field.

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As shown in the above picture, EOS DApp is used in gambling, games, social and decentralized exchanges, and its trading volume is crushed by Ethereum and Wavefield.

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As shown in the above figure, the DApp transaction volume in Ethereum is mainly contributed by decentralized exchanges and gaming games, which together account for 89.78% .

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As shown in the above figure, the EOS and the DApp trading volume on the wave field are mainly contributed by the gaming DApp, accounting for 84.07% and 84.91% respectively ; the game and decentralized exchanges also have a certain transaction amount, but the volume Smaller, the development is extremely uneven.

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Considering that the volume of most DApps is very low, almost zero, the chain fish (ID: lianyu180807) has compiled the monthly trading amount of Ethereum, EOS and the game head DApp on the wave field, which is more intuitively displayed. The difference between the two.

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Compared with last month, the Ethereum list has basically no change. Very few games, such as encryption heroes, monthly trading volume soared nearly 400%, other games, such as Etheremon (Etheremon), Crypto kitties, Gods Unchained TCG and other monthly trading volume have seen a different degree of reduction.

Considering that EOS and the game class DApp development on the wave field are far less than Ethereum, the top five DApps in Japan are selected for analysis and comparison.

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Compared with last month, the EOS game DApp daily list has not changed much, but the monthly trading volume of EOS knight and other head games has dropped significantly.

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There was a slight change in the waveboard list in February. The original evolution of the planet, the bird flying and other games disappeared, the wave field legend, Chibi soldiers into the top five, showing the DApp extremely high elimination rate. Like EOS, the monthly trading volume of most games on the wave field has decreased.

In general, most of the games currently running on Ethereum, EOS or the wave field are relatively simple and single, lacking in gameplay, and it is difficult to attract the attention of mainstream players. However, judging from the layout of overseas teams, this year, many high-quality blockchain games with beautiful pictures and rich plots will be launched one after another, which will inevitably have a huge impact on the existing pattern.

Five other data analysis

The gambling mining game boom is no longer the new gameplay gap has allowed many head players to cash out, only a small number of miners, wool parties and speculators in the market are playing against each other, but this is actually meaningless.

Pessimistically, the entire DApp circle is currently trapped on the edge of the cliff. Even more, compared with January, the number of hacking attacks in February was significantly less, only six occurred, which is directly related to the running down of the quiz game.

On the other hand, some DApp teams have been unable to make ends meet and even have run away.

Take EOS Poker as an example. Some players have feedback that their team has not appeared in the telegraph group recently. The EOS in the prize pool has been transferred to the currency security account. The EOS that the CPU has mortgaged has also been unsecured, and the project is suspected of running. Subsequently, EOS Poker developers said that because there is no revenue, only 20% of the profits can not afford the basic cost of the team, the project developer decided to close the website. As for the EOS in the prize pool, it is also the team's own, and the team has never raised funds and sold tokens.

Here, the chain fish also reminds DApp players that in the current DApp market in a regulatory vacuum, the risks are everywhere and should not be taken lightly.

Of course, we also see more and more people paying attention to DApp, especially blockchain games. For example, the main body cooperated with ParityGame to develop blockchain game platform; the blockchain game platform MixMarvel completed 10 million US dollars financing; Netease's game "Scorpio" will apply blockchain technology.

In addition, at the end of February, Decentraland (MANA) announced a partnership with HTC to embed the ecosystem in EXODUS 1. The encryption game platform Enjin has also entered into a partnership with smartphone giant Samsung, which will be commissioned by Samsung to be responsible for the blockchain wallet in its new mobile phone, which is expected to be used by more than 31 million users. These are undoubtedly a big step forward in the blockchain to the mainstream society.

For those interested in blockchain games, welcome to join the chain fish fish CryptoGames exchange group. Here, we can exchange the latest hottest game guides, chain travel information and technical dry goods.