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From the end to the page tour to the mobile game, is a historical roaming of the game, and this evolution is destined to become more and more climax in the double play of virtual and reality.
The competition in the game format has always followed the particularly harsh jungle law.
Small game developers often see new opportunities, but they are often pushed out of the track by large manufacturers.
The increase in the cost of passengers and the smaller and smaller profit margins have also made the survival opportunities of this group of "ant ants" increasingly rampant.
The landing of blockchain technology is most likely to make some changes in the game world, and the judgment of the Ethereum founder Vitalik Buterin has been publicly stamped.
The blockchain + game, with a look of public expectations, began a journey.
The blockchain first awakens, is the player's free appeal.
Before the blockchain technology was combined with the game, all games were centralized games, and the rules of the game were completely mastered by the developers.
For the player, all data for the game account is stored on the company server that provides the game service to the player.
What the player actually has is just the account information that is logged into the company's server.
This gives the game company unlimited control over the player's account.
Since all running data is on the game company's servers, these companies have complete control over the player's props and related sales markets.
Therefore, only they can determine whether the player has the right to sell or trade props.
For example, in the two game hero leagues and king glory of Tencent's "phenomenon level", the official expressly prohibits players from engaging in hero skin and other related transactions.
The rules are completely unequal at both ends, but this is not the worst.
Once there is a problem with the game server, or if the game manufacturer goes out of business, all of the player's assets will instantly disappear.
Ubisoft (Ubisoft) blockchain strategy manager of the traditional game platform said in an interview:
"In most cases, when players invest a lot of time and money in a certain game, but they can't realize the game items or achievements they have, they will give up the game."
The characteristics of the blockchain technology fit perfectly with the pain points of the game.
With blockchain technology, the player's assets are no longer stored in the game company's centralized server, but in their own encrypted wallet.
Once the game data is stored on the chain, it cannot be deleted and cannot be tampered with.
Even in the event of a system failure or a company failure, players can still gain access to assets from their own encrypted wallet.
The blockchain helps players regain ownership of the game assets.
However, the current development of blockchain games is still realistic.
As early as November 2017, the world's first blockchain game encryption cat CryptoKitties landed in Ethereum, which once triggered the frenzy of the blockchain circle.
But compared to the mature game design in the traditional game field, the encryption cat is more like a collection application.
Single-game features and experiences, encryption cats are not mature.
Despite the powerful gold-absorbing capacity of the blockchain, the price of a single digital cat in the encrypted cat once exceeded $110,000, triggering the embarrassment of the Ethereum network, and then fell into a hail of less than 100 days.
Its moment of prosperity is more like a driving force for the development of a large number of blockchain games.
The blockchain game based on EOS gambling has also experienced a burst of explosive growth in the past six months.
But one fact is that the current blockchain game is far from a boutique game that can compete with traditional games.
Due to the immature development of the public chain, the data processing level of the public chain is generally low, which is likely to cause network congestion.
This directly affects the performance of blockchain games based on public chain development, while also limiting the output of truly innovative and complex chain games.
The gameplay of most blockchain games is still very simple, mainly based on the development of class and sandbox games.
In addition to the lack of playability defects, the production of game screens is relatively rough, coupled with the lack of game interaction experience in traditional games, low player loyalty, lack of stickiness is also a common phenomenon.
The higher barriers to blockchain games and higher education costs are another issue.
DAppReview data shows that the most active in 24 hours is a human-like erotic DApp based on EOS, with daily users up to 74420.
Based on the lack of this eye-catching feature of Ethereum's DApp app, the performance is bleak, with a daily maximum of 2,118, and most of the game's daily users are within ten digits.
In order to make the blockchain game full of ideals, many teams began research and development of related projects. Among them are the GTEX game platform that wants to build the blockchain game Steam platform.
As one of the key investment and incubation projects of the well-known American KoinEra (Golden Time Capital), the GTEX game platform has a good strength.
It is understood that the GTEX game platform is similar to the Steam platform, players can download games from the game leaderboard, and can also trade related assets.
Unlike traditional gaming platforms, players can get real assets, and the assets of all people will also form an economic system.
For game developers, by establishing a decentralized game economy and reducing the middle layer, they can directly contact the player through tokens, further reducing the cost of getting customers.
According to the 45 district, in addition to the launch of the front-end game platform, the GTEX team will also build related alliance chains and stable coins.
Different from the common public chain, the GTEX POA network is based on the authoritative consensus algorithm to prove that the alliance chain is maintained based on multi-party authorization nodes.
This will be an ecosystem of game developers, player community organizations, and other gaming industry companies that will also make the GTEX POA network more decentralized.
The alliance chain will also be compatible with most blockchain DApp games, and will support traditional games by integrating the economic system in the game.
In the GTEX POA network, all transactions do not require GAS fees, and TPS can reach nearly ten times that of Ethereum .
The GTEX points (GP) circulating in the GTEX POA network will be pegged to the US dollar at a rate of 100 GP equal to 1 US dollar, and the value is stable.
This is not only a revolutionary revolution in the blockchain gaming platform, but also a large part of the speculative players in the blockchain gaming arena.
In fact, GP acts as a medium for transactions and payments throughout the GTEX platform, more like a decentralized Q coin:
Anyone can buy it while using it on the entire GTEX platform; only game developers can accept it and players can trade on their own.
This will also reduce the difficulty for gamers to use the blockchain system.
At present, the main function of the MVP version of the wallet for Android and iOS mobile phones has been completed, and it is expected that all functions of the platform will be completed in the fourth quarter.
It is understood that GTEX will launch IEO on the Coineal Launchpad in early April, which makes GTEX the first blockchain game project to conduct IEO.
This round of IEO snapped up 600 million pieces, the snapping price is 0.003 US dollars / piece.
According to the project white paper, GTEX development will focus on the ecological part in the next 12 months, which means that GTEX can enjoy the asset investment of various game projects inside and outside the ecology.
This will further increase the number of GTEX holdings and the value of Token, thus helping the GTEX platform to enter a benign trend.
The ability to shape the future of blockchain games has never been a speculator, but a player.