Has the full-stack game engine MUD v2 abandoned the ECS architecture? Is ECS suitable for creating full-stack games?

Has MUD v2, a full-stack game engine, moved away from ECS architecture? Is ECS still a viable option for full-stack game development?

Lattice has announced the release of version 2, which brings significant changes to the overall architecture of MUD. The connection with ECS has been weakened, and a new on-chain database called “Store” has been introduced, which is based on a “table” data structure. Encryption researcher CaptainZ has written an interpretation of the relationship between ECS and table, the working principle of Store, and whether ECS is suitable for making full-chain games.

MUD v2 is a framework for building Ethereum applications, including Store, World, fast development tools, client data storage, and MODE. The main idea of MUD v2 is that all on-chain state is stored in Store, using Store as an efficient on-chain database. MUD v2 logic is stateless and has custom permissions that can be called across contracts. MUD v2 does not require an indexer or subgraph. The frontend automatically synchronizes: When using Store (and extended World), your on-chain data self-checks and any changes are broadcast through standard events. These events and patterns are utilized by MODE: MODE converts your on-chain state into an SQL database and maintains millisecond-level delay updates.

ECS mode is essentially a modeling method for data structures that separates data (components) and behavior (systems), making data storage and processing more flexible and efficient. The advantages of this method include composability, data locality, reusability, and parallelism. Several types of ECS data structure modeling: 1) Archetype, which stores entities with the same component set in a table, where components are columns and entities are rows; 2) Sparse Set, which combines the advantages of arrays and hash tables. The ECS based on sparse sets stores each component in its own sparse set, which is keyed by entity ID. 3) Bitset; 4) Reactive ECS.

The Store component is a data model in MUD v2 that supports ECS mode, providing a table-based data model that is closer to a relational database. MUD v2’s Store component stores data in the EVM storage. Each smart contract has its own storage space in the EVM, which is persistent. It provides higher-level abstractions, making it easier for developers to store and retrieve data.

Reference: https://twitter.com/hiCaptainZ/status/1679413180098056193

We will continue to update Blocking; if you have any questions or suggestions, please contact us!

Share:

Was this article helpful?

93 out of 132 found this helpful

Discover more

DeFi

White Paper's publication has reached its 15th year, how has the Bitcoin ecosystem evolved?

In the world of encryption, a document's status is equivalent to the Bible and the Declaration of Independence. It is...

Opinion

How much selling pressure remains after the hacker account has liquidated 300,000 BNB?

In recent days, with the liquidation of BNB cross-chain bridge hacker Venus account positions, crypto KOLs on the int...

Blockchain

Exchanges are temporarily withdrawing cash, data is garbled, or the Amazon server failure in Tokyo

According to Yahoo Japan, the Amazon Web service failed at around 13:00 on August 23, 2019. The service that failed w...

Blockchain

Part of the speculative platform, the blockchain heat is “revived”, and the regulators successively punched out virtual currency transactions.

Reporter Zhang Mo Beijing reports Source: Economic Information In response to the recent resurgence of some of the vi...

News

Investment tips for the next bull market: In-depth analysis of the development status and trends of 15 cryptocurrency tracks

Following the regular industry cycle pattern, the bear market has passed halfway. The Ethereum upgrade has brought ab...

Blockchain

After the FCoin thunderstorm, rethink everything about platform coins and centralized exchanges

Source of this article: Odaily Planet Daily , original title "In the lifetime, was it pitted by FCoin?" &#x...